GAMES名词摘抄(未完)

学习了GAMES101GAMES202, 有许多的英文缩写, 总是记不住(或者是用的太少了), 这里做一个摘抄.

GAMES101

  1. MVP : [GAMES101-L05-P7] Model-View-Projection transformation
  2. MipMap : [GAMES101-L09-P33]
  3. Distance Functions : [GAMES101-L10-P44]
  4. Microfacet Material: [GAMES101-L17-P24]
  5. Microfacet BRDF:
  6. BSDF
  7. NDF: [GAMES101-L17-P27] Normal Distribution Function

GAMES202

  1. RTR: Real-Time Render
  2. SM : Shadow Mapping
  3. PCF: [GAMES202-L03-P31] Percentage Closer Filtering 作业1
  4. PCSS: [GAMES202-L03-P36] Percentage Closer Soft Shadow 作业1
  5. VSSM: [GAMES202-L04-P16] Variance(方差) Soft Shadow Mapping
  6. SAT: [GAMES202-L04-P16] Summed Area Tables
  7. MSM: [GAMES202-L04-P17] Moment Shadow Mapping(不知道存不存在这种缩写)
  8. DFSS: [GAMES202-L05-P6] Distance Field Soft Shadows, 这个我目前还不太懂, 参考Distance Function
  9. IBL: [GAMES202-L05-P20] Image-Based Lighting
  10. Split Sum Approximation: [GAMES202-L05-P24]
  11. PRT: [GAMES202-L06-P26] Precomputed Radiance Transfer 作业2(diffuse). Glossy理解不够. 需要的话可以补充阅读
  12. RSM: [GAMES202-L07-P26] Reflective Shadow Maps, 不考虑Visibility
  13. LPV: [GAMES202-L08-P5] Light Propagation Volumes, 目前不太懂具体的细节
  14. VXGI: [GAMES202-L08-P16] Voxel Global Illumination, 目前不太懂细节
  15. SSAO: [GAMES202-L08-P26] Screen Space Ambient Occlusion, 环境光遮蔽
  16. HBAO: [GAMES202-L08-P47] Horizon based ambient Occlusion, Know the normal
  17. SSDO: [GAMES202-L09-P10] Screen Space Directional Occlusion
  18. SSR: [GAMES202-L09-P20] Screen Space Reflection/Ray tracing
  19. PBR: [GAMES202-L10&L11] Physically-Based Materials
  20. NDF: [GAMES202-L10-P15] Normal Distribution Function
    1. Beckmann NDF
    2. GGX: 行业统称
    3. GTR: Generalized Trowbridge-Reitz(TR)(even long tails)
  21. Kulla-Conty Approximation: [GAMES202-L10-P26]
  22. Linearly Transformed Cosines: [GAMES202-L11-P6]

Basis Function 记不住英文

  1. polynomial series: 多项式函数
  2. Spherical Harmonice: 球谐函数
  3. Wavelet

各种空间的说法: > 1. 2-pass algorithm: image-space algorithm [Shadow Mapping] > 2. LPV: 3d Space/ 世界空间 > 3. VXGI: 3d Space > 3. SSAO: Screen Space > 4. SSDO: Screen Space > 2. SSR(Screen Space Reflection): Screen Space

GAMES104

  1. GO: [GAMES104-L03-P7] Game Object
  2. Cluster-Based Mesh Pipeline: [GAMES105-L04-P64]