GAMES名词摘抄(未完)
序
学习了GAMES101
和GAMES202
, 有许多的英文缩写,
总是记不住(或者是用的太少了), 这里做一个摘抄.
GAMES101
- MVP : [GAMES101-L05-P7] Model-View-Projection transformation
- MipMap : [GAMES101-L09-P33]
- Distance Functions : [GAMES101-L10-P44]
- Microfacet Material: [GAMES101-L17-P24]
- Microfacet BRDF:
- BSDF
- NDF: [GAMES101-L17-P27] Normal Distribution Function
GAMES202
- RTR: Real-Time Render
- SM : Shadow Mapping
- PCF: [GAMES202-L03-P31] Percentage Closer Filtering 作业1
- PCSS: [GAMES202-L03-P36] Percentage Closer Soft Shadow 作业1
- VSSM: [GAMES202-L04-P16] Variance(方差) Soft Shadow Mapping
- SAT: [GAMES202-L04-P16] Summed Area Tables
- MSM: [GAMES202-L04-P17] Moment Shadow Mapping(不知道存不存在这种缩写)
- DFSS: [GAMES202-L05-P6] Distance Field Soft Shadows, 这个我目前还不太懂, 参考Distance Function
- IBL: [GAMES202-L05-P20] Image-Based Lighting
- Split Sum Approximation: [GAMES202-L05-P24]
- PRT: [GAMES202-L06-P26] Precomputed Radiance Transfer 作业2(diffuse). Glossy理解不够. 需要的话可以补充阅读
- RSM: [GAMES202-L07-P26] Reflective Shadow Maps, 不考虑Visibility
- LPV: [GAMES202-L08-P5] Light Propagation Volumes, 目前不太懂具体的细节
- VXGI: [GAMES202-L08-P16] Voxel Global Illumination, 目前不太懂细节
- SSAO: [GAMES202-L08-P26] Screen Space Ambient Occlusion, 环境光遮蔽
- HBAO: [GAMES202-L08-P47] Horizon based ambient Occlusion, Know the normal
- SSDO: [GAMES202-L09-P10] Screen Space Directional Occlusion
- SSR: [GAMES202-L09-P20] Screen Space Reflection/Ray tracing
- PBR: [GAMES202-L10&L11] Physically-Based Materials
- NDF: [GAMES202-L10-P15] Normal Distribution Function
- Beckmann NDF
- GGX: 行业统称
- GTR: Generalized Trowbridge-Reitz(TR)(even long tails)
- Kulla-Conty Approximation: [GAMES202-L10-P26]
- Linearly Transformed Cosines: [GAMES202-L11-P6]
Basis Function 记不住英文
- polynomial series: 多项式函数
- Spherical Harmonice: 球谐函数
- Wavelet
各种空间的说法: > 1. 2-pass algorithm: image-space algorithm [Shadow Mapping] > 2. LPV: 3d Space/ 世界空间 > 3. VXGI: 3d Space > 3. SSAO: Screen Space > 4. SSDO: Screen Space > 2. SSR(Screen Space Reflection): Screen Space
GAMES104
- GO: [GAMES104-L03-P7] Game Object
- Cluster-Based Mesh Pipeline: [GAMES105-L04-P64]